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exec_utils.hpp
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#ifndef EXEC_UTILS_HPP
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#define EXEC_UTILS_HPP
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#include <exception>
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#include "playerManager.hpp"
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#include "TTT.hpp"
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#include "lig4.hpp"
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#include "reversi.hpp"
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class
ExecUtils
{
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public
:
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static
void
PrintBanner
();
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static
void
handleLoadPlayers
(
PlayerManager
&pm);
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static
void
handleCreatePlayer
(
PlayerManager
&pm);
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static
void
handleRemovePlayer
(
PlayerManager
&pm);
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static
void
handleListPlayers
(
PlayerManager
&pm);
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static
void
handlePlayGame
(
PlayerManager
&pm);
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};
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#endif
ExecUtils
Definição
exec_utils.hpp:11
ExecUtils::handleLoadPlayers
static void handleLoadPlayers(PlayerManager &pm)
Handles the loading of players from the save file.
Definição
exec_utils.cpp:24
ExecUtils::handlePlayGame
static void handlePlayGame(PlayerManager &pm)
Handles the process of playing a game between two players.
Definição
exec_utils.cpp:148
ExecUtils::handleCreatePlayer
static void handleCreatePlayer(PlayerManager &pm)
Handles the creation of a new player.
Definição
exec_utils.cpp:33
ExecUtils::handleListPlayers
static void handleListPlayers(PlayerManager &pm)
Handles the listing of players based on user input.
Definição
exec_utils.cpp:103
ExecUtils::PrintBanner
static void PrintBanner()
Prints the banner with available commands for the system.
Definição
exec_utils.cpp:6
ExecUtils::handleRemovePlayer
static void handleRemovePlayer(PlayerManager &pm)
Handles the removal of a player from the PlayerManager.
Definição
exec_utils.cpp:78
PlayerManager
Definição
playerManager.hpp:18
include
utils
exec_utils.hpp
Gerado por
1.10.0